dremipl Get APK

Guide

Team building: how to pick a balanced eleven

A good fantasy team is not the eleven best players. It is the eleven most likely to score points in this match, within your credits and the contest rules.

Updated 27 October 2026 · 3 min read

Key takeaways

  • Lock in players who are certain to play and be involved, then fill the rest.
  • Spend most credits on openers and main bowlers; save on lower-order players.
  • Start from a balanced shape and shift it with the conditions.
  • Use one or two differentials in big contests — not five.

Start with the rules of the contest

Every platform sets limits on how many wicket-keepers, batters, all-rounders and bowlers you can pick, a credit budget, and a maximum number of players from one side. Open the team rules in the Drem app before you start — the plan below fits inside whatever those limits are.

Lock in the certainties

Begin with players who are almost certain to play and be involved: the top-order batters, the main strike bowlers and any all-rounder who bats high and bowls. These are the core of nearly every good team.

Leave the uncertain picks — players who may be rested, a lower-order batter who might not bat, a bowler who may only bowl two overs — until last, and decide on them after the toss.

Spend credits where the points are

Expensive players are expensive because they score often. A simple way to spend:

  1. Put your biggest credits into two or three players with the most involvement — usually openers and the main bowlers.
  2. Fill the middle with reliable players who have a clear role.
  3. Use the cheapest slots on players with some upside, such as a bowler who suits the conditions or a batter promoted up the order.

Avoid spending big on a lower-order batter: even a great player scores little if they only face a few balls.

A balanced shape to start from

The best balance changes with the match, but one common T20 shape is a useful starting point:

RoleTypical countWhat to look for
Wicket-keeper1–2One who opens or bats at three
Batters3–5Top-order batters first
All-rounders2–3Bat in the top six and bowl most of their overs
Bowlers3–5Powerplay and death-over bowlers

Shift it with the conditions: an extra batter on a flat pitch, an extra spinner on a turning one, an extra seamer when the ball is expected to move. Role limits vary — always follow the rules shown in the app.

How many from each side

If the match looks even, a 6–5 split keeps you balanced. If one side is clearly stronger, or the conditions suit them, leaning 7–4 makes sense — but only with a reason. Going heavy on one team on a hunch means one bad innings ruins most of your team.

Adjust for the format

  • T20: openers, the number three and death bowlers get the most chances. One big over can swing a contest.
  • ODI: more time for anchors to build an innings and for bowlers to bowl ten overs, so steady top-order batters and wicket-taking bowlers gain value.
  • Test (where offered): front-line bowlers and top-order batters over several days; conditions on each day matter.

For the league season, see IPL fantasy tips.

Add one or two differentials

A differential is a player few others pick who still has a real role — a bowler at a ground that suits them, or a batter promoted up the order. One or two separate you from the crowd in a big contest. Five turn your team into a lottery ticket.

In small contests you may not need any; see small vs mega contests.

After the toss

  1. Check the confirmed playing elevens and remove anyone not playing.
  2. Look at the batting order announced or expected — promotions and demotions change value.
  3. Recheck the conditions now that you know who bats first.
  4. Confirm your captain and vice-captain. The captaincy guide covers this final check.

Common team-building mistakes

  • Filling the team with big names and running out of credits for the bowlers who will bowl the key overs.
  • Copying last match's team without checking the new venue and conditions.
  • Too many lower-order batters who may not bat at all.
  • Locking the team early and forgetting to update it after the toss.
Ready to try it? Get the Drem11 app from Drem's official page. Download Drem11 APK

Ready for the next match?

Get the Android app from Drem's own download page, register with your mobile number and set a budget before your first contest.

Download Drem11 APK